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Vertigo Rifle

Project Data :

Made the last summer for A.I.V. to be part of an FPS demo. The rifle should be the weapon of the main character, an engineer in a futuristic world dominated by androids. This was my first time I made Hard Surface on Maya, took a good amount of time to master this workflow and I learned a lot. In the texture process I used Quixel DDO and NDO, a really awesome software to make a realistic texture in short time, definitely to give him another try.

In the Vertigo Project I've also made the whole environment of the tunnel and different props (images of it in the blog).

Nowadays the whole work is on hold but we will continue it one day.

Software :

+ My role: Modeling, Texturing

+ Made for: A.I.V Accademia Italiana Videogiochi

+ Polycount: 8.639 Tris  4096x Texture

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© 2014 Felix Ostwald All Rights Reserved.

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