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Dota 2 Workshop

Project made for A.I.V. to teach the students how make a great workshop and get a character ready for be importend in Dota 2. It was a awsome challenge for me to get trough the different steps and be succesful accepted by the Valve Engine. It take me a lot of time but it was good accept by the Community of the Steam portal.

Article on the A.I.V. webpage

Second Most Popular set of Tidehunter

13.000 Unique Views in One Week

Project Data :

+ My role: Modeling, texturing, sculpting, rigging, post production

+ Credits: Based on a self made concept

+ Made for: A.I.V Accademia Italiana Videogiochi

+ Polycount: Workshop Budget

Software :

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Hei, name is Felix Ostwald, from Italy based in Rome. I’m 3D Artist focused most in 3D Modeling for Games like Assets, Character and Environment. Currently I'm dedicated to improving my portfolio. I am seeking a new career opportunity in the Games Industry, as a 3D Artist/Generalist and would be willing to re-locate.

+ Arm: LOD Preview 372 - LOD Ingame 300 - Texture 256x256

+ Back: LOD Preview 694 - LOD Ingame 300 - Texture 128x256

+ Belt: LOD Preview 548 - LOD Ingame 394 - Texture 128x256

+ Head: LOD Preview 634 - LOD Ingame 397 - Texture 256x256

+ Mainhand: LOD Preview 582 - LOD Ingame 400 - Texture 128x256

+ Offhand: LOD Preview 450 - LOD Ingame 350 - Texture 128x256

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© 2014 Felix Ostwald All Rights Reserved.

Created trough Wix.com

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